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	<title>atomickarma</title>
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	<link>http://www.atomickarma.co.uk</link>
	<description>Latest videogames news and opinion</description>
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		<title>Shiver Me Timbers! [VIDEO]</title>
		<link>http://www.atomickarma.co.uk/2012/02/06/shiver-me-timbers-video/</link>
		<comments>http://www.atomickarma.co.uk/2012/02/06/shiver-me-timbers-video/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 07:54:35 +0000</pubDate>
		<dc:creator>Christian Cawley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[Pirates of Black Cove: Sink 'Em All!]]></category>

		<guid isPermaLink="false">http://www.atomickarma.co.uk/?p=903</guid>
		<description><![CDATA[Coming soon from Finland&#8217;s Nitro Games is Sink &#8216;Em All!, an action-packed iOS game with 18 levels and awesome pirate-y havoc with cool ammunition such as Balls of Steel, Great...]]></description>
			<content:encoded><![CDATA[<p>Coming soon from Finland&#8217;s Nitro Games is <strong>Sink &#8216;Em All!</strong>, an action-packed iOS game with 18 levels and awesome pirate-y havoc with cool ammunition such as Balls of Steel, Great Balls of Fire, Fart Bomb, Homing Missles and much more!</p>
<p>Claiming to be the best seadog shooter for iOS devices, the game features:</p>
<ul>
<li>Three chapters each including six levels with waves of badass Black Covian ships.</li>
<li>Cool ammunition to shoot them into kingdom come: Balls of Steel, Blue Balls, Great Balls of Fire, Human Catapult, Fart Bombs, Homing Missiles and more.</li>
<li>Bosses who, among other things, have tentacles. Tentacles!</li>
<li>Game center: show the world that you are the man by dominating the online charts!</li>
</ul>
<p>Head to <a title="www.facebook.com/SinkEmAll" href="http://www.facebook.com/SinkEmAll">www.facebook.com/SinkEmAll</a> for more information, and check-out this trailer!</p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/4wy750zzfuM?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Developing Storylines with articy:draft</title>
		<link>http://www.atomickarma.co.uk/2012/02/03/developing-storylines-with-articydraft/</link>
		<comments>http://www.atomickarma.co.uk/2012/02/03/developing-storylines-with-articydraft/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 17:11:24 +0000</pubDate>
		<dc:creator>Christian Cawley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[articy:draft]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Nevigo]]></category>

		<guid isPermaLink="false">http://www.atomickarma.co.uk/?p=912</guid>
		<description><![CDATA[New today from German software company Nevigo GmbH is game development tool articy:draft, a professional story and game design application tailored to the specific demands of interactive nonlinear storytelling. This...]]></description>
			<content:encoded><![CDATA[<p>New today from German software company Nevigo GmbH is game development tool <strong>articy:draft</strong>, a professional story and game design application tailored to the specific demands of interactive nonlinear storytelling.</p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/S2NQJtkLnsw?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>This is a fascinating development that can be downloaded at <a title="www.nevigo.com/articydraft" href="http://www.nevigo.com/articydraft" target="_blank">www.nevigo.com/articydraft</a>, where a 30 day trial is available.</p>
<p>The approach is to split a game into fragments which can then be interconnected to form a story network. Every branch represents a plotline that depends upon the players’ actions and decisions. The fragments within a branch can contain an inner structure that can be broken down into further fragments. Thanks to this nesting, non-linear plots, mission trees, dialogues, tech trees and other elements can easily be planned from the rough outline to the smallest detail.</p>
<p>Nevigo development director Stefan Nyul is naturally enthusiastic about the tool.</p>
<blockquote><p>“Finally we can offer a comfortable and efficient solution to everyone who is working or involved in game and story design and who had to get by without a professional tool.”</p></blockquote>
<p>Images, documents, videos, and other assets can also be attached directly to the fragments allowing for easy access to all the elements of each plotline, with characters, objects, items, and locations available directly within articy:draft where they can be connected as appropriate.</p>
<blockquote><p>“We wanted to develop a professional game design tool that perfectly meets the demands of the game industry and we’ve successfully achieved it. Thanks to the invaluable feedback from our beta partners, articy:draft is a very sophisticated tool.” says Nevigo CEO Kai Rosenkranz. “This year we’re going to add localization features, an interactive presentation mode and further export functions to facilitate an even broader range of game and story development projects.”</p></blockquote>
<p>Additionally, the tool has been developed with the modern needs of game design and collaboration in mind. Nyul:</p>
<blockquote><p>“Users can log on to their servers and work together with other team members, greatly benefiting from the integrated asset management and workflow functionalities.”</p></blockquote>
<p>We await the first titles developed with this great new utility with fevered anticipation!</p>
]]></content:encoded>
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		<title>Ubisoft, Why?</title>
		<link>http://www.atomickarma.co.uk/2012/02/03/ubisoft-why/</link>
		<comments>http://www.atomickarma.co.uk/2012/02/03/ubisoft-why/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 16:06:57 +0000</pubDate>
		<dc:creator>Christian Cawley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[Splinter Cell: Conviction]]></category>
		<category><![CDATA[The Settlers 7]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.atomickarma.co.uk/?p=907</guid>
		<description><![CDATA[I&#8217;ve previously written about Ubisoft&#8217;s DRM at length on other websites (one whose treatment of its writers won&#8217;t benefit from a link here) and wondered like many about how they...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-908" title="ak-splintercellcon" src="http://www.atomickarma.co.uk/wp-content/uploads/2012/02/ak-splintercellcon.jpg" alt="Splinter Cell Conviction from Ubisoft" width="600" height="430" /></p>
<p>I&#8217;ve previously written about Ubisoft&#8217;s DRM at length on other websites (one whose treatment of its writers won&#8217;t benefit from a link here) and wondered like many about how they can justify such intrusive measures in protecting their published properties.</p>
<p>Next week will prove to be a real test of this supposed protection when they switch off their servers for a migration project.</p>
<p>If you&#8217;re unfamiliar with Ubisoft&#8217;s DRM then it basically works like Steam but omits to allow you to play without an Internet connection. The result of this is that without a game server to connect/authenticate to repeatedly throughout a gaming session, you&#8217;re unable to play a title that could have cost around £40 or more.</p>
<p><a title="Ubisoft downtime - games offline" href="http://static2.cdn.ubi.com/transition/details/" target="_blank">The following extremely popular games will be affected</a>.</p>
<table border="0" cellspacing="0">
<tbody>
<tr>
<td>ASSASSIN&#8217;S CREED ®</td>
<td>MAC</td>
</tr>
<tr>
<td>Tom Clancy’s H.A.W.X.® 2</td>
<td>PC</td>
</tr>
<tr>
<td>Might &amp; Magic : Heroes VI</td>
<td>PC</td>
</tr>
<tr>
<td>Splinter Cell Conviction®</td>
<td>MAC</td>
</tr>
<tr>
<td>The Settlers 7: Paths to a Kingdom™</td>
<td>PC</td>
</tr>
<tr>
<td>The Settlers ®</td>
<td>MAC</td>
</tr>
</tbody>
</table>
<p>To reiterate, you won&#8217;t be able to play The Settlers 7, Splinter Cell Conviction, Assassin&#8217;s Creed or Tom Clancy&#8217;s H.A.W.X. 2 during this time.</p>
<p>Clearly there is a flaw in the planning here. These are not MMORPGs; therefore the authentication data should be manageable enough to migrate over a much shorter period of time.</p>
<p>But then how would anyone know &#8211; in their wisdom, Ubisoft haven&#8217;t revealed how long the project is going to take!</p>
<p>Note that the following games will be playable during this stage of the migration:</p>
<table border="0" cellspacing="0">
<tbody>
<tr>
<td>Anno 2070™</td>
<td>PC</td>
</tr>
<tr>
<td>Assassin’s Creed® Revelations</td>
<td>ONLIVE</td>
</tr>
<tr>
<td>Assassin’s Creed® Revelations</td>
<td>PC</td>
</tr>
<tr>
<td>Assassin’s Creed® Revelations</td>
<td>PS3</td>
</tr>
<tr>
<td>Assassin’s Creed® Revelations</td>
<td>X360</td>
</tr>
<tr>
<td>Driver® San Francisco</td>
<td>PC</td>
</tr>
<tr>
<td>Driver® San Francisco</td>
<td>ONLIVE</td>
</tr>
<tr>
<td>Driver® San Francisco</td>
<td>PS3</td>
</tr>
<tr>
<td>Driver® San Francisco</td>
<td>X360</td>
</tr>
<tr>
<td>Just Dance ® 3</td>
<td>X360</td>
</tr>
<tr>
<td>The Settlers ® Online</td>
<td>PC web-based</td>
</tr>
</tbody>
</table>
<p>But the point is, of course, that if you&#8217;ve paid money for a game you should be able to play it when you want. Owners of Ubisoft games are already forced to be online to play single player titles &#8211; isn&#8217;t this enough?</p>
<p>Because if I was desperate enough to want to play Splinter Cell Conviction over the next few days (and I don&#8217;t but mainly because I&#8217;ve played it a lot already) I could easily download a pirated copy.</p>
<p>Which completely and utterly defeats the object of the horrific DRM that gamers have to put up with when they choose a Ubisoft title.</p>
<p>It&#8217;s yet another in the nail of the coffin of freedom from a company whose treatment of its customers is almost wholly one of derision and disrespect.</p>
<p>The question is, when will people say enough is enough?</p>
<p>Has the time come at last?</p>
<p>We shall see.</p>
<p>(Thanks to <a title="British Gaming on Twitter" href="https://twitter.com/#!/britishgaming/statuses/165369917544218624" target="_blank">@BritishGaming</a>)</p>
]]></content:encoded>
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		<title>Get Ready to START!</title>
		<link>http://www.atomickarma.co.uk/2012/02/01/get-ready-to-start/</link>
		<comments>http://www.atomickarma.co.uk/2012/02/01/get-ready-to-start/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 11:53:39 +0000</pubDate>
		<dc:creator>Christian Cawley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ian Chambers]]></category>
		<category><![CDATA[IGN]]></category>
		<category><![CDATA[SHINE Group]]></category>
		<category><![CDATA[START]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.atomickarma.co.uk/?p=901</guid>
		<description><![CDATA[If you&#8217;re a fan of checking games trailers on YouTube then it&#8217;s time to find a new favourite channel with the launch of IGN Entertainment&#8217;s START channel. Kicking off yesterday...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-904" title="ak-ign-start" src="http://www.atomickarma.co.uk/wp-content/uploads/2012/02/ak-ign-start.jpg" alt="" width="580" height="287" />If you&#8217;re a fan of checking games trailers on YouTube then it&#8217;s time to find a new favourite channel with the launch of IGN Entertainment&#8217;s <strong>START</strong> channel.</p>
<p>Kicking off yesterday at <a href="http://www.youtube.com/start" target="_new">www.youtube.com/start</a> this is one of the first official YouTube channels to launch in 2012 and will feature a mix of original live and long-form programming for anyone who loves or plays games.</p>
<p>The channel will also allow IGN to reach new audiences via new forms of content that it can&#8217;t use within the terms of the editorial format of the IGN site. As a result, START provides an entirely new vehicle to deliver professionally-produced video content for advertisers and IGN UK has secured SEGA as its Europe-wide launch partner for START in a month long deal.</p>
<p>In partnership with SHINE Group’s Reveille Productions, START will debut with five original shows, with new episodes available weekly:</p>
<p><strong><em>The Next Game Boss – </em></strong> In this reality show competition, up-and-coming developers put their game creation skills to the test in head-to-head challenge where only the best will walk away with a life-changing prize.  [<em>Airs Tuesday at 9pm beginning January 31<sup>st</sup></em>]</p>
<p><strong><em>UP at Noon with Greg Miller – </em></strong> a fast paced geek-culture talk show that looks at the world of games, comics, movies and TV.  Includes sketches, regular correspondents and industry guests.  <em>[Airs Mondays at 9pm beginning February, with a special premiere episode on Tuesday, January 31st]</em></p>
<p><strong><em>Cheap, Crazy, Cool ­</em> – </strong> We scour the globe for the coolest gear the world has to offer, from wallet-friendly gadgets to the bank-breaking tech dreams are made of. <em>[Airs Thursdays at 9pm beginning February 3<sup>rd</sup>]</em></p>
<p><strong><em>Mix’d Review </em> &#8211; </strong> This review aggregator show compares all the game review scores gamers care about in one perfect package, mixing IGN’s expert judgment with those from other respected games media around the globe.  <em>[Airs Friday at 9PM beginning February 3<sup>rd</sup>] </em></p>
<p><strong><em>Maternal Combat </em></strong>– It’s easy to claim you’re the king of Call of Duty, but can you teach your mum to become a pro?  This reality show pitches experts in a gaming battle where their rookie relatives decide the outcome.  <em>[Airs Wednesdays at 9pm beginning Mid February] </em></p>
<p>IGN Entertainment&#8217;s Ian Chambers enthused over the project, noting:</p>
<blockquote><p>“We’re delighted to be working with SHINE to develop START into a must visit destination for gamers.   Games are increasingly one of the world’s most popular forms of entertainment, and START is the perfect opportunity to create a channel born in the exciting world of video games and the culture that surrounds it.</p>
<p>“IGN’s content engages with more 18 to 34 year old males than ever before, and we continue to take games content to wherever users will consume it.”</p></blockquote>
<p>It has been 15 years since IGN launched, with the website network regarded as a major voice in gaming.  START&#8217;s selection of launch shows sound like pretty good, focused stuff and it is good to see that it will also build on its existing programming in the coming months with a wealth of new content, including live event coverage from the IGN Pro League, dedicated to the world of eSports.</p>
]]></content:encoded>
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		<title>UK Video Games Charts Week 04 2012</title>
		<link>http://www.atomickarma.co.uk/2012/01/30/uk-video-games-charts-week-04-2012/</link>
		<comments>http://www.atomickarma.co.uk/2012/01/30/uk-video-games-charts-week-04-2012/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 17:05:04 +0000</pubDate>
		<dc:creator>Christian Cawley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games Rage]]></category>
		<category><![CDATA[505 Games Saints Row: the Third]]></category>
		<category><![CDATA[Activision Blizzard The Elder Scrolls]]></category>
		<category><![CDATA[Activision Blizzard The Sims 3: Master Suite Stuff]]></category>
		<category><![CDATA[Bethesda Softworks Just Dance 3]]></category>
		<category><![CDATA[Capcom Zumba Fitness]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[Disney Interactive Studios Skylanders: Spyro's Adventure]]></category>
		<category><![CDATA[Disney Interactive Studios Wwe '12]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Electronic Arts Call of Duty: Modern Warfare 3]]></category>
		<category><![CDATA[Electronic Arts Dead Island]]></category>
		<category><![CDATA[Electronic Arts Dirt 3]]></category>
		<category><![CDATA[Electronic Arts Just Dance 2]]></category>
		<category><![CDATA[Electronic Arts Moshi Monsters: Moshling Zoo]]></category>
		<category><![CDATA[Electronic Arts Resident Evil: Revelations]]></category>
		<category><![CDATA[Ethesda Softworks Rayman Origins]]></category>
		<category><![CDATA[Fifa 12]]></category>
		<category><![CDATA[Koch Media Wii Fit Plus]]></category>
		<category><![CDATA[Microsoft Cars 2]]></category>
		<category><![CDATA[Microsoft Mario & Sonic London 2012 Olympic Games]]></category>
		<category><![CDATA[Microsoft The Sims 3]]></category>
		<category><![CDATA[Mind Candy Need for Speed: the Run]]></category>
		<category><![CDATA[Nintendo Football Manager 2012]]></category>
		<category><![CDATA[Nintendo Forza Motorsport 4]]></category>
		<category><![CDATA[Nintendo Uncharted 3: Drake's Deception]]></category>
		<category><![CDATA[Nintendo Your Shape: Fitness Evolved 2012]]></category>
		<category><![CDATA[Sega Lego Harry Potter: Years 5-7]]></category>
		<category><![CDATA[Sega Sonic Generations]]></category>
		<category><![CDATA[Sega Super Mario 3d Land]]></category>
		<category><![CDATA[Sony Computer Ent. Skate 3]]></category>
		<category><![CDATA[Thq Assassin's Creed: Revelations]]></category>
		<category><![CDATA[Thq Lego Pirates of the Caribbean]]></category>
		<category><![CDATA[Ubisoft Abba: You Can Dance]]></category>
		<category><![CDATA[Ubisoft Battlefield 3]]></category>
		<category><![CDATA[Ubisoft Halo: Combat Evolved Anniversary]]></category>
		<category><![CDATA[Ubisoft Kinect Sports: Season Two]]></category>
		<category><![CDATA[Ubisoft Mario Kart 7]]></category>
		<category><![CDATA[Ubisoft Star Wars: the Old Republic]]></category>
		<category><![CDATA[Ubisoft Zumba Fitness 2]]></category>
		<category><![CDATA[Warner Bros. Interactive Batman: Arkham City]]></category>
		<category><![CDATA[Warner Bros. Interactive Mario Kart Wii]]></category>

		<guid isPermaLink="false">http://www.atomickarma.co.uk/?p=892</guid>
		<description><![CDATA[The UKIE UK Video Games Charts have been released, confirming what everyone might have expected: FIFA 12 is still top of the league while Modern Warfare 3 is hot on...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-893" title="ak-fifa12-shot" src="http://www.atomickarma.co.uk/wp-content/uploads/2012/01/ak-fifa12-shot.jpg" alt="Fifa 12 - top of the UK games league table!" width="600" height="337" /><br />
The UKIE UK Video Games Charts have been released, confirming what everyone might have expected: FIFA 12 is still top of the league while Modern Warfare 3 is hot on its tale.</p>
<p>The phenomenal Elder Scrolls V: Skyrim slips slightly meanwhile with Just Dance and TWO Zumba Fitness titles clogging up the path for Assassin&#8217;s Creed Revelations and Saints Row: The Third.</p>
<p>Star Wars: The Old Republic teeters on the edge of the Top 40 meanwhile, although that is likely to be back in the top 5 at various points throughout its lifespan. Football Manager 12, however, is at a surprisingly low 14th.</p>
<p>Top 40 Entertainment Software (All Prices), Week Ending 28 January 2012</p>
<p>Fifa 12, Electronic Arts<br />
Call of Duty: Modern Warfare 3, Activision Blizzard<br />
The Elder Scrolls, Bethesda Softworks<br />
Just Dance 3, Ubisoft<br />
Battlefield 3, Electronic Arts<br />
Resident Evil: Revelations, Capcom<br />
Zumba Fitness, 505 Games<br />
Saints Row: the Third, Thq<br />
Assassin&#8217;s Creed: Revelations, Ubisoft<br />
Zumba Fitness 2, 505 Games<br />
Rage, Ethesda Softworks<br />
Rayman Origins, Ubisoft<br />
Mario Kart 7, Nintendo<br />
Football Manager 2012, Sega<br />
Sonic Generations, Sega<br />
Super Mario 3d Land, Nintendo<br />
Your Shape: Fitness Evolved 2012, Ubisoft<br />
Kinect Sports: Season Two, Microsoft<br />
Cars 2, Disney Interactive Studios<br />
Wwe &#8217;12, Thq<br />
Lego Pirates of the Caribbean, Disney Interactive Studios<br />
Skylanders: Spyro&#8217;s Adventure, Activision Blizzard<br />
The Sims 3: Master Suite Stuff, Electronic Arts<br />
Moshi Monsters: Moshling Zoo, Mind Candy<br />
Need for Speed: the Run, Electronic Arts<br />
Dead Island, Koch Media<br />
Wii Fit Plus, Nintendo<br />
Forza Motorsport 4, Microsoft<br />
Mario &amp; Sonic London 2012 Olympic Games, Sega<br />
Lego Harry Potter: Years 5-7, Warner Bros. Interactive<br />
Batman: Arkham City, Warner Bros. Interactive<br />
Mario Kart Wii, Nintendo<br />
Uncharted 3: Drake&#8217;s Deception, Sony Computer Ent.<br />
Skate 3, Electronic Arts<br />
Dirt 3, Codemasters, Ubisoft<br />
Abba: You Can Dance, Ubisoft<br />
Halo: Combat Evolved Anniversary, Microsoft<br />
The Sims 3, Electronic Arts<br />
Just Dance 2, Ubisoft<br />
Star Wars: the Old Republic, Electronic Arts</p>
<p>The UKIE Games Charts© are compiled by GfK Chart-Track</p>
]]></content:encoded>
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		<title>Dave Theurer: Pioneer!</title>
		<link>http://www.atomickarma.co.uk/2012/01/26/dave-theurer-pioneer/</link>
		<comments>http://www.atomickarma.co.uk/2012/01/26/dave-theurer-pioneer/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 09:38:13 +0000</pubDate>
		<dc:creator>Christian Cawley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[12th Annual Game Developers Choice Awards]]></category>
		<category><![CDATA[Dave Theurer]]></category>
		<category><![CDATA[I Robot]]></category>
		<category><![CDATA[Missile Commander]]></category>
		<category><![CDATA[Tempest]]></category>

		<guid isPermaLink="false">http://www.atomickarma.co.uk/?p=885</guid>
		<description><![CDATA[With the legendary Missile Command among his achievements, Dave Theurer is a genuine pioneer of video gaming who also created classic titles such as Tempest and I, Robot as one of...]]></description>
			<content:encoded><![CDATA[<p>With the legendary <strong>Missile Command</strong> among his achievements, Dave Theurer is a genuine pioneer of video gaming who also created classic titles such as <strong><em></em>Tempest</strong> and <strong>I, Robot</strong> as one of Atari Inc.’s legendary arcade game designers from the 1980s.</p>
<p>These games hold immense importance in the history of gaming &#8211; without them, there would be no industry, so it is only fitting that Theurer should be awarded for his creativity in the early days of gaming with a Pioneer Award at the 12<sup>th</sup> Annual Game Developers Choice Awards.</p>
<p>They don&#8217;t give these awards to just anyone; to start off with you have to have been involved in an era that helped create modern game genres and define methods of user interaction.</p>
<p><iframe width="620" height="465" src="http://www.youtube.com/embed/uU9nCFzed5k?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>For the uninitiated, <strong>Missile Command<em>,</em></strong> was a seminal trackball-based shooter that was a milestone in early computer games. It was followed in 1981, by Theurer&#8217;s iconic, vector-based tube shooter release <strong>Tempest</strong>.</p>
<p><iframe width="620" height="465" src="http://www.youtube.com/embed/x1sLICo-Cxo?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Thought of as the original psychedelic shooter<em>, </em>the game inspired a slew of other innovations in arcade video games and was an early title to use 3D perspective in gameplay.</p>
<p>Of course, like many gaming pioneers a career in enterprise software lay ahead of Theurer, but not before he designed the cult groundbreaking arcade title <strong>I, Robot, </strong>released in 1983. Although not commercially successful at the time, <strong>I, Robot</strong> is recognised as being the first commercial video game with filled 3D polygon graphics, as well as being the first video game to feature camera control options.</p>
<p><iframe width="620" height="465" src="http://www.youtube.com/embed/gmvWxG2zvs8?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>It was literally decades ahead of its time.</p>
<blockquote><p>&#8220;It’s very difficult to find a game developer who doesn’t have a single memory of <em>Missile Commander </em> or his other classic, <em>Tempest</em>,&#8221; said Meggan Scavio, general manager of the Game Developers Conference.  “We’re delighted to honor Dave Theurer for his work as a designer which resulted in shaping so many developers’ creative drive in the genre.”</p></blockquote>
<p>The 12<sup>th</sup> Annual Choice Awards ceremony will take place on Wednesday, March 7, 2012 at 6:30 pm, at the San Francisco Moscone Center and is open to all Game Developers Conference attendees. If you can&#8217;t make it, for the third year running both sets of awards show will be streamed live online via <a title="GameSpot.com" href="http://GameSpot.com" target="_blank">GameSpot.com</a>.</p>
<p>The Game Developers Choice Awards ceremony, hosted by Epic Games’ Cliff Bleszinski, is held immediately following the Independent Games Festival Awards.  For more information about the 12th Annual Game Developers Choice Awards, check out the official website at <a title="www.gamechoiceawards.com" href="http://www.gamechoiceawards.com" target="_blank">www.gamechoiceawards.com</a> &#8211; and for information about the 2012 Game Developers Conference, please visit the <a title="www.gdconf.com" href="http://www.gdconf.com" target="_blank">www.gdconf.com</a>.</p>
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		<title>Bot Nuke Leads to Legal Success</title>
		<link>http://www.atomickarma.co.uk/2012/01/23/bot-nuke-leads-to-legal-success/</link>
		<comments>http://www.atomickarma.co.uk/2012/01/23/bot-nuke-leads-to-legal-success/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 22:03:14 +0000</pubDate>
		<dc:creator>Christian Cawley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bot Nuke Day]]></category>
		<category><![CDATA[Jagex]]></category>
		<category><![CDATA[macro]]></category>
		<category><![CDATA[RuneScape]]></category>

		<guid isPermaLink="false">http://www.atomickarma.co.uk/?p=876</guid>
		<description><![CDATA[It has been announced today that leading independent developer and publisher of online games Jagex Games Studio has achieved victory in a two-year legal battle with the developers of macroing/botting...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-879" title="ak-runescape" src="http://www.atomickarma.co.uk/wp-content/uploads/2012/01/ak-runescape.png" alt="RuneScape - overcoming bot mining with legal action" width="478" height="156" /></p>
<p>It has been announced today that leading independent developer and publisher of online games Jagex Games Studio has achieved victory in a two-year legal battle with the developers of macroing/botting software that targeted and harmed the popular MMORPG RuneScape.com for a number of years until the Bot Nuke of October 2011.</p>
<p>In a judgment against Impulse Software &#8211; brothers Mark and Eric Snellman &#8211; a judge ordered that Jagex should be awarded damages, while an injunction was placed upon the brothers to prevent the future development of botting software for any Jagex product as well as blocking the provision of assistance to others developing or use botting software. Discussing Jagex, the lawsuit or RuneScape has also been restricted.</p>
<p>Botting and gold farming has been a big problem within RuneScape, leading Jagex to engage in a number of legal battles over the past couple of years in order to tackle the adverse impact it has on the game. Today&#8217;s result is a significant win for a games company and is likely to set a precedent for future legal cases regarding this kind of abuse.</p>
<p>It is telling that newer games (such as BioWare&#8217;s Star Wars: The Old Republic) explicitly ban the use of such tools.</p>
<p>Mark Gerhard, CEO &amp; CTO of Jagex, stated:</p>
<blockquote><p>“We began the legal action against the Snellmans over two years ago as a part of our ongoing commitment to ridding RuneScape of bots and gold farmers. Faced with this significant challenge we have continued to demonstrate that we will never shy away from difficult battles, we don’t  compromise on taking the right course of action and, regardless of the time, money or effort involved we always do what  it takes in order to protect our community”.</p>
<p>“We have spared no expense fighting this case, as demonstrated by the seven figure bill this action has cost, but the point of this and other cases of its kind, is that we will continue bring to justice those who set out to harm the game or our beloved community. We are delighted to say that we have convincingly neutered them after a very long battle.”</p></blockquote>
<p>It&#8217;s good to learn that the announcement follows news that the recent Bot Nuke action to combat botting has been a success, with Jagex&#8217;s ‘Cluster Flutter’ tools have &#8211; coupled with various other countermeasures &#8211; rendered 98% of all in-game bots obsolete. Neither iBOT nor any other bots developers have been able to publish working updates to overcome the “Bot Nuke” despite their continued efforts to do so.</p>
<blockquote><p>“Technically speaking this is a veritable arms race, there is no permanent triumph in cyber security,&#8221; said Gerhard, &#8220;The only serious long term strategy is to ensure you continuously innovate well ahead of the challenges faced today; that way you should hopefully always be a few steps ahead in the future. I’m happy to say 1337 Ninja’s are already well underway with “Optimus” Jagex’s next generation obfuscation and encryption framework which will be released shortly.”</p></blockquote>
<p>It should come as no surprise to learn that as a condition of this case the Snellmans have been ordered to give up all websites, domains, source code and customer details to Jagex along with all the details of all those individuals who have developed scripts for iBOT and sold or re-sold those scripts.</p>
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		<title>Redesigning Monty Mole at School</title>
		<link>http://www.atomickarma.co.uk/2012/01/21/redesigning-monty-mole-at-school/</link>
		<comments>http://www.atomickarma.co.uk/2012/01/21/redesigning-monty-mole-at-school/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 10:30:41 +0000</pubDate>
		<dc:creator>Christian Cawley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Games Britannia]]></category>
		<category><![CDATA[Gremlin]]></category>
		<category><![CDATA[Monty Mole]]></category>
		<category><![CDATA[Sheffield Hallam University]]></category>

		<guid isPermaLink="false">http://www.atomickarma.co.uk/?p=872</guid>
		<description><![CDATA[The Games Britannia festival has been announced, and includes a Yorkshire-wide games competition for schools to redesign the classic Gremlin Graphics character Monty Mole &#8211; shortlisted games will be made...]]></description>
			<content:encoded><![CDATA[<div id="attachment_874" class="wp-caption aligncenter" style="width: 550px"><img class=" wp-image-874 " title="ak-gamesbrit" src="http://www.atomickarma.co.uk/wp-content/uploads/2012/01/ak-gamesbrit.jpg" alt="" width="540" height="358" /><p class="wp-caption-text">KIE’s Andy Payne OBE and Ian Stewart, founder of Sheffield’s Gremlin Graphics, Mark Hardisty of Brinsworth Comprehensive School Academy Trust and Dr Jake Habgood of Sheffield Hallam University</p></div>
<p>The Games Britannia festival has been announced, and includes a Yorkshire-wide games competition for schools to redesign the classic Gremlin Graphics character Monty Mole &#8211; shortlisted games will be made at the Gremlin Game Jam part of the festival. (See <a href="http://www.gamesbritannia.com/montymole" target="_new">www.gamesbritannia.com/montymole</a> for more on this)<a href="http://www.gamesbritannia.com/montymole" target="_new"><br />
</a><br />
Set to be the UK&#8217;s biggest ever festival for videogame education, The Games Britannia festival was launched this week at Sheffield Hallam University by the chairman of UK Interactive Entertainment, Andy Payne OBE.</p>
<blockquote><p>&#8220;We&#8217;re thrilled to be able to announce the launch of Games Britannia hot on the heels of the games industry&#8217;s recent success in lobbying for a new computer science curriculum to replace ICT in schools.</p>
<p>&#8220;It&#8217;s vital to our future economy that the next generation become creators of technology and software, not just consumers of it. And it is exciting events like Games Britannia that will help to lead the way in redressing this imbalance.&#8221;</p></blockquote>
<p>Running from July 2md-8th at the MAGNA Science Adventure Centre, the festival includes Games Britannia: REPLAYED, which opens the doors to the public for a weekend of games-based learning and entertainment.  It&#8217;s all been organised by a partnership that includes Rotherham Metropolitan Borough Council, Sheffield Hallam University, Brinsworth Comprehensive School Academy Trust, Replay Events and UK Interactive Entertainment, and is backed by industry companies including Sony Computer Entertainment Europe.</p>
<p>Dr Jake Habgood is a senior lecturer on Sheffield Hallam&#8217;s game development courses, and he&#8217;s keen to engage children to demonstrate the opportunities available in the videogame industry.</p>
<blockquote><p>&#8220;Making games is a fantastic way to challenge and inspire students to study programming, science, technology, engineering, and mathematics &#8211; as well as art, English and music &#8211; by applying them all creatively to a finished product.</p></blockquote>
<p>The idea, of course, is to tackle the identified skills shortage in the industry, something that needs to be tackled by schools and the wider education establishment.</p>
<blockquote><p>&#8220;The Games Britannia festival will address those issues by providing children with practical hands-on workshops in game development, much of which can be replicated in homes and schools after the event. The festival will also inform young people on career paths in the industry &#8211; and it will be a celebration of the rich videogame development heritage that our region has.&#8221;</p></blockquote>
<p>In the lead up to the event, teams of school children from across the region will compete to write, illustrate and compose ideas for a new video game based on one of the games industry&#8217;s most iconic characters &#8211; Monty Mole.</p>
<p>As part of the launch event, the University gave students from schools across South Yorkshire a lesson in PlayStation®3 development &#8211; the first time a class of school children have ever been given an introduction to professional game development kits.</p>
<p>Sponsors of the event currently include Sony Computer Entertainment Europe, local developers Sumo-Digital and YoYo Games. The event is supported with workshops by Raspberry Pi and BBC CBBC/CBeebies.</p>
<p>To find out more about the Games Britannia festival visit <a href="http://www.gamesbritannia.com/" target="_new">www.gamesbritannia.com</a>.</p>
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		<title>Wii Sing with Atomic Karma</title>
		<link>http://www.atomickarma.co.uk/2012/01/20/wii-sing-with-atomic-karma/</link>
		<comments>http://www.atomickarma.co.uk/2012/01/20/wii-sing-with-atomic-karma/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 15:07:37 +0000</pubDate>
		<dc:creator>Christian Cawley</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Wii Sing Rock]]></category>

		<guid isPermaLink="false">http://www.atomickarma.co.uk/?p=866</guid>
		<description><![CDATA[Back in November we were invited to the launch of the We Sing Rock launch event in London&#8217;s Leicester Square. With X Factor loser Kitty turning up to provide an...]]></description>
			<content:encoded><![CDATA[<p>Back in November we were invited to the launch of the We Sing Rock launch event in London&#8217;s Leicester Square. With X Factor loser Kitty turning up to provide an excellent professional demonstration, the highlight of the evening was naturally seeing a lot of people having a go at some of the greatest British rock songs&#8230;</p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/HcmAGrOglFg?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>As it turned out, however, your editor also had the opportunity to sing&#8230; although not the track he would have wanted:</p>
<p><iframe width="620" height="465" src="http://www.youtube.com/embed/o9nsZjFCrJs?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Yep, that&#8217;s me singing The Animal&#8217;s &#8220;House of the Rising Sun&#8221; at the recent launch of Nordic Games&#8217; We Sing UK Hits and We Sing Rock, both for Nintendo Wii.</p>
<p>As you will see from the clips, while there wasn&#8217;t the opportunity to try the game properly (the live group was a little too loud!) everyone had a great time and you could do far worse than get yourself a copy of one of the great games from the We Sing series!</p>
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		<title>Everything I Know About Religion, I Learned From Videogames</title>
		<link>http://www.atomickarma.co.uk/2012/01/19/everything-i-know-about-religion-i-learned-from-videogames/</link>
		<comments>http://www.atomickarma.co.uk/2012/01/19/everything-i-know-about-religion-i-learned-from-videogames/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 21:56:53 +0000</pubDate>
		<dc:creator>Christian Cawley</dc:creator>
				<category><![CDATA[Blurred Edge]]></category>
		<category><![CDATA[LEFT BEHIND: Eternal Forces]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Ultima]]></category>

		<guid isPermaLink="false">http://www.atomickarma.co.uk/?p=860</guid>
		<description><![CDATA[The moral framework of the Ultima series was the first real understanding I had that there are rules in place in the real world.  I could choose to follow those...]]></description>
			<content:encoded><![CDATA[<p>The moral framework of the Ultima series was the first real understanding I had that there are rules in place in the real world.  I could choose to follow those just as I had the pseudo-Buddhist rules in my quest to become an “Avatar”.</p>
<p>At their most basic moral frameworks are the foundations of religion.  Forget the deities and heroes; religion acts as a control mechanism in an increasingly chaotic world.  As I write this people are being shot at, beaten, kidnapped and abused, all around the world.  Not just in warzones initiated by our governments but in the lands of those we call our neighbours.</p>
<p>Hell, it’s even in our backyards.</p>
<p>With things so desperate on the socio- and geo-political fronts, it could be said that it’s a bit late to introduce a real-time strategy game concerning the battle between good and evil in a contemporary setting that is heavily based on the events described in the Tribulation (Book of Revelation).  Tim LaHaye and Jerry Jenkins’ <em>Left Behind</em> series of books has been a worldwide success and has spawned the <em>LEFT BEHIND: Eternal Forces</em> real-time strategy game.</p>
<p style="text-align: center;"><img class="size-full wp-image-862 aligncenter" title="ak-blurred-leftbehind" src="http://www.atomickarma.co.uk/wp-content/uploads/2012/01/ak-blurred-leftbehind.jpg" alt="" width="580" height="363" /></p>
<p>You may well wonder “does the world need a Christian RTS”?  Surely gamers want sex, drugs, rock’n’roll, car theft, killing sprees, re-enactments of key victories of World War 2 or the opportunity to (virtually) dress in spandex and display a range of super powers? You might be right, but you would also be a little slow on the update &#8211; <em>LEFT BEHIND: Eternal Forces</em> has been around for a few years now. It was launched in 2006 to a curious audience but it seemed that despite going gold, few hung around. By 2008 1 million copies were given away free</p>
<p>The answer is of course that following the <em>GTA</em> “Hot Coffee” scandal, the moral crusaders have had a strongly-focussed eye on video games.   It was once thought that <em>LEFT BEHIND: Eternal Forces</em> would be accepted into the homes of video gaming Christians across the world and feature what the creators consider to be “positive game content”. Sadly for the developers, things didn’t quite work out this way.</p>
<p>To be fair the developers can’t be blamed too much. They avoided creating a game of mawkish reverence, the aim being to defeat the forces of the antichrist, the wonderfully named Nicolae Carpathian.  With this, the makers hope to finally engage with the generation of disenfranchised youths currently buying games and introduce a concept of morality.  The problem is that the young men and women of today’s society already have a set of morals; they’re just different to the longer-established ones the majority of us adhere to.  There is an issue of choice here, a basic freedom; the Romans had a moral code quite alien to our own – who is to say we are right? We’re certainly not that much more civilized.</p>
<p>It seems that freedom of choice is not an issue when religious groups demand that games are taken off shelves, copies burned, and so forth for representing a mirror image of the world in which we live – as all good art should.  With the control mechanisms of church failing, there is a feeling that we live in desperate times, and that a connection needs to be made between God (the “rules”) and fans of <em>GTA</em> and <em>25 to Life </em>(the “lost sheep”).</p>
<p>Video gamers are at the hands of self-appointed moral guardians who assume to think and make choices for the rest of society.  The suggestion that balanced individuals would murder prostitutes in real life following a similar event in a video game is absurd. Just as there have been no cases of young men wandering the countryside healing people without a bye-or-leave.</p>
<p>So why did<em> LEFT BEHIND: Eternal Forces</em> fail? Was it too close to the truth?</p>
<p>For some, it seems that not only do we live in a world of rape, war, greed, deceit and spandex, we also inhabit a world of fear, a world wondering whether it is dancing to the tune of a self-fulfilling prophesy, a world where one minute video games are idle distractions not worthy of serious attention and the next they are the spawn of the devil.</p>
<p>Or was it just crap?</p>
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